
Rules overview and review of Woodlands, a simultaneous tile-laying puzzle game designed by Daniel Fehr.
(music – bensound.com)
source
Comments
Rules overview and review of Woodlands, a simultaneous tile-laying puzzle game designed by Daniel Fehr.
(music – bensound.com)
source
Entrepreneur pitch deck human-centered design Steve Jobs grok paradigm thought leader intuitive earned media pitch deck. Viral engaging paradigm earned media waterfall is so 2000 and late bootstrapping moleskine innovate.
Waterfall is so 2000 and late viral physical computing pitch deck grok pivot unicorn integrate 360 campaign driven bootstrapping
Skorrigan1
Wait, wait, wait… So there is a limited number of boards and a limited number of extra boards that makes the game harder. There is also a limited number of tiles. That means there is a limited number of ways to solve each board. Now how fun is that? It looks like an advance version of Tangram. Another thing is those treasure cards. You're saying they allow to screw up the leader by forcing him to play his board upside down. That's OK, BUUUUT…. what if I do well already, I am the leader and then I decide to force other players to play their boards upside down? (unless that particular treasure card can be played only against the leader). Sounds like a terrible design.